Fuck yeah Czech dubstep! :D
středa 28. září 2011
Nerfing DKs again!
Racial
- Blood Fury now increases your spell power instead of your spell damage.
Death Knight
Blood
- Death Strike now refunds health even if the attack misses or is parried/dodged.
- Veteran of the Third War now also reduces the cooldown of Outbreak by 30 sec.
- Abomination's Might now increases melee attack power by 10/20%, up from 5/10%. still increases ranged attack power by 5/10%.
- Blade Barrier has been revamped and is simpler - You take 2/4/6% less damage from all sources.
- Bone Shield now has 6 charges.
Frost Yeah ofc they gotta nerf HB again :D..
- Howling Blast now scales from 44% and 22% of Attack Power, down from 48% and 24% of AP.
Druid
Restoration
- Wild Growth healing value has been reduced by 20%.
Hunter
Survival
- Cobra Shot now has a 2 sec cast time, up from 1.5 sec.
Marksmanship
- Aimed Shot now has a 2.9 sec cast time, up from 2.4 sec.
- Kill Shot now scales from 45% of Ranged Attack Power, up from 30%.
- Chimera Shot now causes Nature damage. (Tooltip clarification)
- Trueshot Aura now increases melee attack power by 20% and ranged attack power by 10%.
Paladin
Retribution
- Blessing of Might now increases attack power by 20%.
Holy
- Divine Plea now grants a charge of Holy Power.
- Holy Radiance has been revamped - Imbues a friendly target with radiant energy, healing that target and all party or raid members within 10 yards for 50 to 61 and another 683 every 1 sec for 3 sec and grants a charge of Holy Power. 40 yd range, 40% of base mana, 3 sec cast
- Seal of Insight no longer restores the paladin's mana.
- Clarity of Purpose now also affects Holy Radiance.
- Infusion of Light now also affects Holy Radiance.
- Judgements of the Pure now also increases your mana regeneration from Spirit while in combat by 10/20/30%.
- Light of Dawn now heals up to 6 targets, up from 5.
- Paragon of Virtue now reduces the cooldown of Divine Protection by 15/30 sec, up from 10/20 sec.
- Speed of Light no longer reduces the cooldown of Holy Radiance.
- Tower of Radiance got an extra effect - In addition, casting Holy Radiance will always generate one charge of Holy Power.
Priest
Holy
- Divine Hymn now heals up to 5 targets, up from 3. Maximum of 20 heals, up from 12.
- State of Mind has been replaced with Heavenly Voice Increases the healing done by your Divine Hymn spell by 50/100%, and reduces the cooldown by 2.5/5 minutes.
Discipline
- Atonement now affect a friendly target within 100 yards, up from 15.
Rogue
Combat
- Backstab damage has been reduced by 50%. (This change is NOT in the official notes and could be a parsing error)
Assassination
- Ambush damage has been reduced by 48%. (This change is NOT in the official notes and could be a parsing error)
- Mutilate now deals 179% weapon damage, up from 150%. Damage no longer increased against poisoned targets.
Shaman
Elemental
- Elemental Fury now removes the cooldown from your Chain Lightning spell.
- Thunderstorm now also reduces the enemies movement speed by 40% for 5 sec.
- Wind Shear now has a 25 sec cooldown, up from 6 sec.
- Call of Flame no longer increase the duration of Flame Shock on Fire Nova damage.
- Lava Flows now increases critical strike damage bonus of Lava Burst by 8/16%, up from 6/12%.
- Reverberation now reduces the cooldown of Wind Shear by 10/20 sec.
Enhancement
- Flametongue Weapon now increases magical damage done by 5%, instead of increasing spell damage by 747.
- Lava Lash now deals 260% weapon damage, up from 200%.
- Mental Quickness has been slightly revamped - Your spell power is now equal to 55% of your attack power, and you no longer benefit from other sources of spell power. Also, your instant beneficial, damaging, and totem spells cost 75% less mana.
- Stormstrike no longer increases Nature damage against the target. Now grants you an additional 25% chance to critically strike that enemy with your Lightning Bolt, Chain Lightning, Lightning Shield, and Earth Shock spells for 15 sec.
- Improved Lava Lash now increases the damage of Lava Lash by 10% for each application of Searing Flames, now also causes your Lava Lash to spread your Flame Shock from the target to up to four enemies within 12 yards.
- Unleashed Rage now increases melee attack power by 20% and ranged attack power by 10%.
Restoration
- Ancestral Healing got an extra effect - heals you cast increase allies' maximum health by 10% of the amount healed, up to a maximum of 10% of their health.
- Cleansing Waters - The heal effect can only occur once every 6 seconds.
- Riptide healing effect has been increased by 50%, from 3725 to 5585.
Warrior
Fury
- Enrage now gives a physical damage bonus.
Arms
- Shattering Throw no longer scales from Attack Power. (This change is NOT in the official notes and could be a parsing error)
Thrown
- Throw now has a 0.5 sec cast time. (This change is NOT in the official notes and could be a parsing error)
neděle 25. září 2011
4.3: Dungeons Preview
End Time
Whole article here: http://bit.ly/o9SqZl
Well Of Eternity
Whole article here: http://bit.ly/qc5C8Z
Hour Of Twillight
Whole article here: http://bit.ly/n3CyLN
4.3: New mounts! Spectral gryphon and wyvern!
Spectral Gryphon
We've seen spectral gryphons in Cataclysm, you know, when you die, sometimes they give you this mount till you find your corpse.
And now they will add it as a mount! There are speculations that it's gonna be a reward from the new Darkmoon Faire..
Spectral Wyvern
This will probably also be related with the new Darkmoon Faire.
Alts: Questing vs. Dungeoning
Were You ever wondering if it's quicker to level your char with quest or with dungeons?
1. Storyline
If you wanna fully enjoy WoW, then you should go with questing. I mean WoW has a very good storyline (there are even books) and if you'll do all the main quest lines till the end, you'll see some beautiful cinematics.
2. Experience Per Hour
Well I tried to google this part a bit, and from what I've seen, if you don't get distracted alot like me, it's quicker to quest. And also, it's true that if you're a tank or a healer, the dungeoning exp may be closer to the questing one, since the queue doesn't take 30 minutes.
3. Dungeon Quests
Maybe that the best solution would be to make sure that you did all dungeons at least once, for the achievement and for the exp from dungeon quests, and then just stay with questing.
So what do You think?
1. Storyline
If you wanna fully enjoy WoW, then you should go with questing. I mean WoW has a very good storyline (there are even books) and if you'll do all the main quest lines till the end, you'll see some beautiful cinematics.
2. Experience Per Hour
Well I tried to google this part a bit, and from what I've seen, if you don't get distracted alot like me, it's quicker to quest. And also, it's true that if you're a tank or a healer, the dungeoning exp may be closer to the questing one, since the queue doesn't take 30 minutes.
3. Dungeon Quests
Maybe that the best solution would be to make sure that you did all dungeons at least once, for the achievement and for the exp from dungeon quests, and then just stay with questing.
So what do You think?
Přihlásit se k odběru:
Příspěvky (Atom)